One of the first things you’ll notice when beginning to play the Wizard in Advanced Dungeons & Dragons Second Edition (AD&D 2e) is that while you may, eventually, have access to world shaping magics that you’re limited physically because you’ve been too busy studying the arcane arts to get outside and lift some weights. In… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics
Dungeons and Dragons Third Edition (D&D 3e) classes share many qualities with the Advanced Dungeons and Dragons Second Edition (AD&D 2e) classes that preceded them but there are many noticeable differences. Chief among these differences is the way that classes advance in level. In D&D 3e all classes advance on a single chart which allows… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Classes (PH pgs 35 – 63)
Just a quick post to let everyone know that there will be a short break in posting on the blog due to the volume of flooding around me. Right now we're not under an evacuation order but there's enough of it around that it has my attention. We're safe, so no worries for anyone out… Continue reading A Short Break due to Flooding
One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e
It has been argued that Advanced Dungeons and Dragons Second Edition (AD&D 2e) was a reaction to the criticisms Advanced Dungeons and Dragons First Edition (AD&D 1e) faced from both within the hobby and from outside it. While the introduction and first chapter hinted at those criticisms it is in this chapter where we begin… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Player Character Races (PH 26 – 33)
Among the many reasons why I moved away from blogger was how difficult it had become for me to do many of the basic tasks I wanted the blog to accomplish. This morning I had yet another example of that problem when I attempted to import Dyvers over to Dragons Never Sleep. The XML file… Continue reading Blogger is not Super Helpful
One of the things that I didn't do enough on my old blog was shout out to the people who are following me. So with this new one I'm going to do a better job of that by celebrating you crazy kids with the biggest electronic high-five I can muster! I'm only going to be… Continue reading Shout Out to the Family!
Level restrictions and class limitations were always concepts that eluded me when I played Dungeons & Dragons Third Edition (D&D 3e) and that I imagine tend to be even more alien for players who have begun with Dungeons & Dragons Fifth Edition (D&D 5e). For us the demi-human races have always been unfettered. So when… Continue reading Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition
At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’
When I started playing Dungeons & Dragons (D&D) the standard method for creating ability scores in my area was to roll four six-sided die (4d6), dropping the lowest die result, and totaling the remaining dice. We were then allowed to arrange these scores however we desired to create the characters that we wanted to play.… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)
System shock is an interesting idea for someone who comes to Advanced Dungeons and Dragons Second Edition (AD&D 2e) from a Dungeons & Dragons Third Edition (D&D 3e) perspective. The basic idea of system shock is that sometimes the body goes through some act that is so traumatic that the shock to the system could… Continue reading System Shock in Advanced Dungeons and Dragons Second Edition
When I began playing Dungeons & Dragons v3.5 Edition (D&D 3.5e) one of the first things that I learned was that my ability scores weren't locked. In fact, there were scheduled intervals when I could add a point to my scores. The D&D 3.5e Player's Handbook states the following: Over time, the ability scores your… Continue reading Ability Score Restrictions in ADnD 2e
So I just realized that there was a little bell in the upper, right-hand corner of the screen that lets me know when someone has left a comment to approve it to be on the blog. Sorry about that. I've got through everyone and the comments are all up.
From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble