Dungeons & Dragons

Rethinking Cities in Role-Playing Games, a Long Term, Background Project

One aspect of my games that I've often found lacking is the way that I deal with cities. For years now I have treated my cities like they were simply locations on an electronic Japanese role-playing game. I have a shop, usually with a silly name, an inn, maybe a few specialty shops, and once… Continue reading Rethinking Cities in Role-Playing Games, a Long Term, Background Project

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