As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1
One of the aspects of my game that I'm actively working on improving right now is my use of dungeons - in that I rarely use them in my games and have only a passing knowledge of how to make a good one. To help me learn how to make a good dungeon I've been… Continue reading I’m Learning to Build a Dungeon!
After 15 years of running Dungeons & Dragons (D&D) there are still aspects of my game that I need to improve. Let's talk about those areas real quick. Dungeons While it seems like an odd part of the game to have ignored I've never actually run a real dungeon. Most of my games have been… Continue reading There’s Room for Improvement
It's been about two weeks and we've picked up a couple new followers to the blog. @shamess joined the blog recently. He doesn't have a link back to a blog of his own so I'm not able to do more than shout him out here, but I really appreciate you following the blog! @siebelinkjohn John… Continue reading This Morning I Saw a Dragon Fly Over the Horizon. It’s a Good Thing We’ve Picked up Some New Adventurers to Kick Its Tail Feathers!
I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)
In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives
Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards
I began playing Dungeons & Dragons (D&D) nearly fifteen years ago on an evening much like last night. I had come home from college the year previous after finding out that chasing women who want to get caught and drinking enough to pickle my liver weren't the sort of things that got you a degree.… Continue reading Why Did You Stop Writing Dyvers?