As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1
One of the aspects of my game that I'm actively working on improving right now is my use of dungeons - in that I rarely use them in my games and have only a passing knowledge of how to make a good one. To help me learn how to make a good dungeon I've been… Continue reading I’m Learning to Build a Dungeon!
After 15 years of running Dungeons & Dragons (D&D) there are still aspects of my game that I need to improve. Let's talk about those areas real quick. Dungeons While it seems like an odd part of the game to have ignored I've never actually run a real dungeon. Most of my games have been… Continue reading There’s Room for Improvement
It's been about two weeks and we've picked up a couple new followers to the blog. @shamess joined the blog recently. He doesn't have a link back to a blog of his own so I'm not able to do more than shout him out here, but I really appreciate you following the blog! @siebelinkjohn John… Continue reading This Morning I Saw a Dragon Fly Over the Horizon. It’s a Good Thing We’ve Picked up Some New Adventurers to Kick Its Tail Feathers!
I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)
In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives
Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards