For the Third Level of the Forgotten Temple I’ve decided to include a prison level. There’s a lot going on here that I don’t want to give away so that’s about as much a description as I’m going to have here. Suffice it to say that I'm really excited for when my players make it… Continue reading The Gygax ’75 Challenge: Dungeon Level 3
With the second level of the Gygax 75 Dungeon I’ve decided to continue with this theme of religious architecture in my dungeon design by emulating the geoglyphs of the Atacama Desert. The Forgotten Temple, Level 2 by Charles Akins This level of the dungeon is significantly larger than the previous one (you’ll need to click… Continue reading The Gygax ’75 Challenge: The Dungeon, Level 2
For the first level of my Gygax 75 Dungeon I’m going to be presenting the players with a relatively small level. This is because the dungeon’s first level is going to be the remnants of an ancient temple dedicated to a long-forgotten god which sits above a larger structure. To help create a structure that… Continue reading The Gygax ’75 Challenge: The Dungeon, Level 1
I'm going to have a slight delay in finishing up the Gygax 75 Challenge. I've got some electronics issues with my camera that won't be resolved until the beginning of next week. So that's when I'll finish up the challenge.
I've been thinking a bit more about the review of Consent in Gaming I wrote. I've thought about the filling out of the paperwork and the back and forth that comes with that - all of which is about as enjoyable as filling out an excel spreadsheet for a project you hate. So I thought… Continue reading Let’s Talk About My Consent Checklist
Recently Monte Cook Games released a brief PDF booklet for role-playing game enthusiasts titled Consent in Gaming by Sean K. Reynolds and Shanna Germain. The booklet is designed around the idea of providing not only your players, but the Game Masters (GMs) involved, with a clear set of topics that they can consent to having… Continue reading Consent in Gaming
How do you build a dungeon? For Gary Gygax this represented a fundamental question of Dungeons & Dragons (D&D) in 1975. In the course of play the players might spend their time exploring the world map, or visiting the town where they’ve established a base, but it was in the dungeon where the real adventure… Continue reading The Gygax ‘75 Challenge: How to Build the Gygax 75 Dungeon