So my computer has officially bit the dust. I thought that I would be able to just swap out the fans but the heat appears to have well and truly fucked the damned thing. I've got a new one ordered but it looks like it will be late July before I get it back. I'm… Continue reading RIP Computer
Bare with me for a moment as I'm working through an idea when it comes to storytelling in my games and the sort of themes that I'm wanting to explore. Which brings me to the title of this post: what do we mean when we talk about the Southern Gothic? At its core we're discussing… Continue reading Exploring the Southern Gothic
So I really like the way that D&D 2e asks for us to determine initiative. Each side (the DM and the players) roll a single d10. The lowest result goes first and that side acts before the other. Now this result can be modified by various situational modifiers (for example being "Slowed" will add 2… Continue reading Combat in ADND 2e, Part 4: Initiative
The combat sequence of Dungeons and Dragons 2e is quite a bit different from that of 3e. In 2e the sequence goes as follows: 1. The DM decides what actions the monsters or NPCs will take, including casting spells (if any).2. The players indicate what their characters will do, including casting spells (if any).3. Initiative… Continue reading Combat in ADnD 2e, Part 3
Welcome to the BEST READS OF THE WEEK! This week we’ve got Aliens, Yoon Suin, a rejection of the classic Race theory of game design, and more! Oh, and in an effort to make it easier to see what articles are related to, topic wise, I have included hashtags at the end of each. Let… Continue reading BEST READS OF THE WEEK! MAY 31 – JUNE 5, 2020!