The combat sequence of Dungeons and Dragons 2e is quite a bit different from that of 3e. In 2e the sequence goes as follows:
1. The DM decides what actions the monsters or NPCs will take, including casting spells (if any).
2. The players indicate what their characters will do, including casting spells (if any).
3. Initiative is determined.
4. Attacks are made in order of initiative.Cook, 122
In 3e, by contrast, the players and DM all roll initiative together and each acts in order. There is no calling of the action early as existed in earlier versions of the game.
The longer that I’ve played Dungeons and Dragons the more I come to the conclusion that we have lost something along the way when it comes to combat. In the early versions, where you had a caller to give the players’ decision for their actions, there was a level of team work that often fails to manifest today. We had to work together to figure our way out of the latest mess.
With more modern combat sequences we’re all in it for ourselves. We each roll, and often tables limit the conversation between players to what you might say in 6 seconds, which means that what teamwork does occur is often limited.
Cook, David “Zeb,” et al. Player’s Handbook for the AD&D Game. USA: TSR Inc, 1996. pg 116, 122 PRINT