Dave Arneson, House Rules

Dave Arneson on Rules in Role-Playing Games

A young Dave Arneson looking to steal your girlfriend I've always had a soft spot in my heart for Dave Arneson. When I first got into role-playing games back in 2004 he was the first mysteries I encountered (and not the last). I saw his name popping up here and there but there wasn't really… Continue reading Dave Arneson on Rules in Role-Playing Games

Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRCGB: In Defense of Greyhawk They Stand, Sort of

The defense of the City of Greyhawk is a bit of a question mark. So the first defense is the New City Wall[1]. This has been tested by a few bandits and "bands of ruffians"[2] but has never encountered any serious efforts to overcome it. This is coupled by the Old City Wall which serves… Continue reading LRCGB: In Defense of Greyhawk They Stand, Sort of

Gary Gygax

World Building with Gary Gygax in his Later Years

Yesterday I was directed to this video from Gary Con XI. The video featured a fascinating discussion from three of Gary Gygax's creative partners: Stephen Chenault, Jeffrey Talanian, and Chris Clark. There is a lot of good stuff in the video but the following interaction got my attention: https://youtu.be/rj0l95HMis0?t=236 The part I want to pick… Continue reading World Building with Gary Gygax in his Later Years

Dungeons & Dragons, Magic and Technology

Are Magic and Technology Compatible?

Often it seems as though we, the role-playing enthusiast community, tend to think of Science and Magic as two wholly separate things at desperate ends of “what is: and “what could be.” We limit what can happen in our fantasy games by stating that Magic cannot exist where Science thrives; and in so doing, we… Continue reading Are Magic and Technology Compatible?

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

The text states: The exact amount of financial dealings going on in Greyhawk is impossible to calculate, for it passes through many hands, leaving its mark in countless ways. Suffice to say that no place on the Flanaess sees as much value pass through its gates during the course of a year . . ."Niles,… Continue reading Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game