One of the things that I’ve seen several times recently is the idea that before a player’s character dies in a game that there should be some meaningful reason behind their deaths. We, the DMs, shouldn’t allow the dice to arbitrarily kill a character because of a few bad die rolls.
I’m baffled by the idea.
Death is a part of most role-playing games and can be a consequence both of poor planning and play. It’s a consequence to the violent lives that players have their characters exposed to every session – and if you don’t want your characters to have a chance of dying then do not expose them to dangerous and life threatening situations.