If you're not letting the women of your setting fully participate in your world as warriors and leaders than you're missing out. Greyhawk has a long history of warrior Queens and Amazonian Warlords. Embrace it!
One of the things that I have found incredibly disheartening over the years is how much more human-like the orcs in our fictive worlds have become. They seem more like some form of evolutionary offshoot rather than their own distinctive thing. So give them back the snouts and let these pigs snort their way through… Continue reading Greyhawk, Where Our Orcs Still have Pig Faces and Dress How they Want
A few years ago I was reading the Glossography for the Guide to the World of Greyhawk when I ran across a villain that actually made me catch my breath. ". . . Fifteen years ago, the city of Greyhawk . . . was plagued by a series of strange disappearances among the youth of… Continue reading Greyhawk, Murq Must Die
I fucking love monks.
Greyhawk has been ignored for so long by the Wizards of the Coast that it has now taken on it's own existence in the hearts and minds of its fans. You can do anything with it, because it's not clearly defined, and as a result it becomes yours each time you pick up the dice… Continue reading Greyhawk, Not Your Typical, Mainstream, Corporate Setting
If you've never had a ranger set up camp in the royal palace while the Court Chamberlain is offering you an assignment then you have yet to live!
One of my favorite things about the world of Greyhawk is how dangerous it is feels compared to some of the other traditional D&D settings. You're on the verge of war in the setting and at any time it could all explode! I love games like that because it's so easy to find adventure in… Continue reading Greyhawk, A Land so Deadly that They Give You a Knife and a Gun When You Buy This Book