AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

Priests: Priests are different from their wizard counterparts, not only in how they are balanced as a class, but also in how their magic is themed. This comes from the Priest’s role as a defender and spiritual guide for the party and for non-player characters (NPCs) in the game. As a result, a lot of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

AD&D 2e, Dungeons & Dragons, Learn the Game

Progress on Advanced Dungeons and Dragons Second Edition

Just a quick update to let you know that I'm still working on Advanced Dungeons and Dragons Second Edition (AD&D 2e) learning project but that part of the reason why I took a break from the blog was that I was beginning to become bored. I'll be back at it shortly but for right now… Continue reading Progress on Advanced Dungeons and Dragons Second Edition

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game, Warhammer Fantasy Role-Play

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

One of the first things you’ll notice when beginning to play the Wizard in Advanced Dungeons & Dragons Second Edition (AD&D 2e) is that while you may, eventually, have access to world shaping magics that you’re limited physically because you’ve been too busy studying the arcane arts to get outside and lift some weights. In… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Classes (PH pgs 35 – 63)

Dungeons and Dragons Third Edition (D&D 3e) classes share many qualities with the Advanced Dungeons and Dragons Second Edition (AD&D 2e) classes that preceded them but there are many noticeable differences. Chief among these differences is the way that classes advance in level. In D&D 3e all classes advance on a single chart which allows… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Classes (PH pgs 35 – 63)

AD&D 2e, D&D 3.5e, D&D 5e, Dungeons & Dragons, Learn the Game

The Impact of ADnD 2e Classes on DnD 5e

One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Player Character Races (PH 26 – 33)

It has been argued that Advanced Dungeons and Dragons Second Edition (AD&D 2e) was a reaction to the criticisms Advanced Dungeons and Dragons First Edition (AD&D 1e) faced from both within the hobby and from outside it. While the introduction and first chapter hinted at those criticisms it is in this chapter where we begin… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Player Character Races (PH 26 – 33)

AD&D 2e, D&D 3.5e, Dungeons & Dragons, Learn the Game

Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

Level restrictions and class limitations were always concepts that eluded me when I played Dungeons & Dragons Third Edition (D&D 3e) and that I imagine tend to be even more alien for players who have begun with Dungeons & Dragons Fifth Edition (D&D 5e). For us the demi-human races have always been unfettered. So when… Continue reading Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)

When I started playing Dungeons & Dragons (D&D) the standard method for creating ability scores in my area was to roll four six-sided die (4d6), dropping the lowest die result, and totaling the remaining dice. We were then allowed to arrange these scores however we desired to create the characters that we wanted to play.… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)

AD&D 2e, Dungeons & Dragons, Learn the Game

System Shock in Advanced Dungeons and Dragons Second Edition

System shock is an interesting idea for someone who comes to Advanced Dungeons and Dragons Second Edition (AD&D 2e) from a Dungeons & Dragons Third Edition (D&D 3e) perspective. The basic idea of system shock is that sometimes the body goes through some act that is so traumatic that the shock to the system could… Continue reading System Shock in Advanced Dungeons and Dragons Second Edition

Ability Scores, AD&D 2e, Dungeons & Dragons, Learn the Game

Ability Score Restrictions in ADnD 2e

When I began playing Dungeons & Dragons v3.5 Edition (D&D 3.5e) one of the first things that I learned was that my ability scores weren't locked. In fact, there were scheduled intervals when I could add a point to my scores. The D&D 3.5e Player's Handbook states the following: Over time, the ability scores your… Continue reading Ability Score Restrictions in ADnD 2e

AD&D 2e, Dungeons & Dragons, House Rules, Learn the Game

Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble