AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

One of the first things you’ll notice when beginning to play the Wizard in Advanced Dungeons & Dragons Second Edition (AD&D 2e) is that while you may, eventually, have access to world shaping magics that you’re limited physically because you’ve been too busy studying the arcane arts to get outside and lift some weights. In… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Classes (PH pgs 35 – 63)

Dungeons and Dragons Third Edition (D&D 3e) classes share many qualities with the Advanced Dungeons and Dragons Second Edition (AD&D 2e) classes that preceded them but there are many noticeable differences. Chief among these differences is the way that classes advance in level. In D&D 3e all classes advance on a single chart which allows… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Classes (PH pgs 35 – 63)

AD&D 2e, D&D 3.5e, D&D 5e, Dungeons & Dragons, Learn the Game

The Impact of ADnD 2e Classes on DnD 5e

One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Player Character Races (PH 26 – 33)

It has been argued that Advanced Dungeons and Dragons Second Edition (AD&D 2e) was a reaction to the criticisms Advanced Dungeons and Dragons First Edition (AD&D 1e) faced from both within the hobby and from outside it. While the introduction and first chapter hinted at those criticisms it is in this chapter where we begin… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Player Character Races (PH 26 – 33)

AD&D 2e, D&D 3.5e, Dungeons & Dragons, Learn the Game

Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

Level restrictions and class limitations were always concepts that eluded me when I played Dungeons & Dragons Third Edition (D&D 3e) and that I imagine tend to be even more alien for players who have begun with Dungeons & Dragons Fifth Edition (D&D 5e). For us the demi-human races have always been unfettered. So when… Continue reading Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

House Rules, Learn the Game

Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’

At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’