Rangers are a hell of a fun class to play, though they're often maligned for being a bunch of hippies. Rangers don't mind too much. They've found that summoned Ghost Bears help take care of such things by eating the faces of their detractors.
If you're not letting the women of your setting fully participate in your world as warriors and leaders than you're missing out. Greyhawk has a long history of warrior Queens and Amazonian Warlords. Embrace it!
One of the things that I have found incredibly disheartening over the years is how much more human-like the orcs in our fictive worlds have become. They seem more like some form of evolutionary offshoot rather than their own distinctive thing. So give them back the snouts and let these pigs snort their way through… Continue reading Greyhawk, Where Our Orcs Still have Pig Faces and Dress How they Want
A few years ago I was reading the Glossography for the Guide to the World of Greyhawk when I ran across a villain that actually made me catch my breath. ". . . Fifteen years ago, the city of Greyhawk . . . was plagued by a series of strange disappearances among the youth of… Continue reading Greyhawk, Murq Must Die
I fucking love monks.
Greyhawk has been ignored for so long by the Wizards of the Coast that it has now taken on it's own existence in the hearts and minds of its fans. You can do anything with it, because it's not clearly defined, and as a result it becomes yours each time you pick up the dice… Continue reading Greyhawk, Not Your Typical, Mainstream, Corporate Setting
If you've never had a ranger set up camp in the royal palace while the Court Chamberlain is offering you an assignment then you have yet to live!
One of my favorite things about the world of Greyhawk is how dangerous it is feels compared to some of the other traditional D&D settings. You're on the verge of war in the setting and at any time it could all explode! I love games like that because it's so easy to find adventure in… Continue reading Greyhawk, A Land so Deadly that They Give You a Knife and a Gun When You Buy This Book
The Forgotten Realms has been explored in books, magazine articles, and modules until there are hardly any hidden places left for players to be heroes and make the difference in the world. Come explore Greyhawk instead, where we still have wars raging and you can be the hero that saves the world - or the… Continue reading Greyhawk, Dust off the Daddy of Them All
The old girl may not be the most popular setting in the world, but for those of us who go exploring there she's still the classiest.
Since Gary's death he's become lionized in some circles, while in others they actively work to push him to the wayside. In Greyhawk we look back on him fondly and play in his sandbox every time we roll the dice. If you have the chance join us. It's fun over here and we have snacks.
So often in our games giants are nothing more than a throwaway monster. They're poorly dressed, dumb, and outside of being a damage sink they're largely forgettable. But not so in Greyhawk. Here they dress in their finest suits and formal gowns. They attend galas held in their honor and help shape the world. God… Continue reading Greyhawk, Where Every Dapper Giant Longs to Be
If your clerics aren't willing to go to extremes in your games to save the souls of those around them are they even trying?
The City of the Gods is a bad ass module and we need more strangeness like it in our games, not less. Stop holding back from having laser wielding robots walking about your settings. Bring them out to play and let things get real fucking weird. Just like Gary liked.