At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’
When I started playing Dungeons & Dragons (D&D) the standard method for creating ability scores in my area was to roll four six-sided die (4d6), dropping the lowest die result, and totaling the remaining dice. We were then allowed to arrange these scores however we desired to create the characters that we wanted to play.… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)
System shock is an interesting idea for someone who comes to Advanced Dungeons and Dragons Second Edition (AD&D 2e) from a Dungeons & Dragons Third Edition (D&D 3e) perspective. The basic idea of system shock is that sometimes the body goes through some act that is so traumatic that the shock to the system could… Continue reading System Shock in Advanced Dungeons and Dragons Second Edition
When I began playing Dungeons & Dragons v3.5 Edition (D&D 3.5e) one of the first things that I learned was that my ability scores weren't locked. In fact, there were scheduled intervals when I could add a point to my scores. The D&D 3.5e Player's Handbook states the following: Over time, the ability scores your… Continue reading Ability Score Restrictions in ADnD 2e
From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble
One of the things that I've been interested in since I began learning Advanced Dungeons and Dragons Second Edition (AD&D 2e) was the idea of exceptional strength that AD&D used throughout both first and second edition. It often seemed like the sort of thing that really made sense to me as it allowed for a… Continue reading Why did D&D 3e Ditch Exceptional Strength?
After finishing the introduction to the Advanced Dungeons and Dragons Second Edition (AD&D 2e) Player's Handbook I've moved on to Chapter 1: Ability Scores. The first ability that the book discusses is strength and there is a curious comment when it comes to a character's ability to perform their 'max press:' ". . . No… Continue reading What does Maximum Strength in ADnD 2e Really Mean?
Advanced Dungeons and Dragons Second Edition (AD&D 2e) was a massive, rules-heavy game by the time that it ceased publication at the turn of the millennium. It had a glut of source books, setting guides, alternative rules, and rule expansions that made learning it an intimidating task even for the most motivated players. To help… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Welcome to the Game! (PH pgs 1 – 17)
When I first started playing Dungeons and Dragons (D&D) I began, like many other new players in the early 2000s, with Dungeons and Dragons Third Edition (D&D 3e). At the time I started playing there were more than a dozen groups playing role-playing games at our local gaming store. All of them played D&D 3e,… Continue reading Learning to Play Advanced Dungeons & Dragons 2nd Edition