AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)

When I started playing Dungeons & Dragons (D&D) the standard method for creating ability scores in my area was to roll four six-sided die (4d6), dropping the lowest die result, and totaling the remaining dice. We were then allowed to arrange these scores however we desired to create the characters that we wanted to play.… Continue reading Learning to Play Advanced Dungeons and Dragons 2nd Edition: Player Character Ability Scores (PH pgs 18 – 25)

Traps

Traps, Not Just for Ex-Girlfriends Anymore.

When I first started running Dungeons & Dragons (D&D) I tended to treat traps as an exercise in dice rolling to overcome the challenge I had placed before my players. There was the roll to detect the trap and then another roll to disarm it. All this rolling tended to make for rather dull gameplay.… Continue reading Traps, Not Just for Ex-Girlfriends Anymore.

Blog Notes

2019 is Here and I Barely Remember 2018

Just a quick, little post to help keep my goals in mind so that I can look back here at the end of 2019 and see how far I've come along. 2019 Goals Cut my physical library down by at least half. A lot of these books are just taking up space and it's time… Continue reading 2019 is Here and I Barely Remember 2018

D&D 3.5e, D&D 5e, Dungeons & Dragons

The Best Villains Money can Buy

I own seventeen monster manuals, tombs, and guides across a variety of systems and editions that now clutter up my gaming shelf - the vast majority of which haven't been opened in years. The monsters that fill these volumes range from the common flesh and blood variety, so gauche, to clockwork creations that move about… Continue reading The Best Villains Money can Buy