AD&D 2e, Dungeons & Dragons, House Rules, Learn the Game

Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

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