DM Advice, Dungeons & Dragons

Defiance.

Your players are always the stars of the show, but there should be times when they can't win. They need challenges that overwhelm them; that they can struggle against but can't immediately defeat. This provides them with an opportunity to show their grit and determination. Let them be the heroes they want to be.

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game

DM Advice, Dungeons & Dragons, Maps

We’ve Lost Our Way When it Comes to Maps

Have you picked up a mainstream RPG book lately? Did you look at the map inside? It's utterly depressing. Map by Mike Schley from Curse of Strahd[1] All of the maps that we use now look the same. Our iconography is the same. Our roads meander meaninglessly along, in windy paths that go nowhere to… Continue reading We’ve Lost Our Way When it Comes to Maps