Dungeons & Dragons

Dyvers: We Promote Women

One of my favorite things about the city of Dyvers is that they promoted a badass woman, Larissa Hunter, as their new Magister after the previous one, Margus, downplayed the possibility of the city being annexed by Furyondy. She has since proceeded to pick a fight with anyone trying to rob the city of its… Continue reading Dyvers: We Promote Women

Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRCGB: In Defense of Greyhawk They Stand, Sort of

The defense of the City of Greyhawk is a bit of a question mark. So the first defense is the New City Wall[1]. This has been tested by a few bandits and "bands of ruffians"[2] but has never encountered any serious efforts to overcome it. This is coupled by the Old City Wall which serves… Continue reading LRCGB: In Defense of Greyhawk They Stand, Sort of

Dungeons & Dragons, Magic and Technology

Are Magic and Technology Compatible?

Often it seems as though we, the role-playing enthusiast community, tend to think of Science and Magic as two wholly separate things at desperate ends of “what is: and “what could be.” We limit what can happen in our fantasy games by stating that Magic cannot exist where Science thrives; and in so doing, we… Continue reading Are Magic and Technology Compatible?

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

The text states: The exact amount of financial dealings going on in Greyhawk is impossible to calculate, for it passes through many hands, leaving its mark in countless ways. Suffice to say that no place on the Flanaess sees as much value pass through its gates during the course of a year . . ."Niles,… Continue reading Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game

Dungeons & Dragons

The Light Worm of Dragon 61

In DRAGON magazine #61 there appeared a curious creature called the "Light Worm" that has occupied my imagination over the last few days. It was described as follows: The light worm looks very much like a giant snake, but there are several distinguishing features. The worm's coloring is black on the underside and alternating bands… Continue reading The Light Worm of Dragon 61

Dungeons & Dragons, Savage Worlds

Using Bennies in Dungeons and Dragons

One of my low key favorite systems is the incredible Savage Worlds. It's consistently my go to when I'm looking to be inspired and to shake up my every day perception of how gaming should be done. Among the many great ideas from this system is the "Bennie." Savage Worlds explains the rule as follows:… Continue reading Using Bennies in Dungeons and Dragons