AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

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AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

Priests: Priests are different from their wizard counterparts, not only in how they are balanced as a class, but also in how their magic is themed. This comes from the Priest’s role as a defender and spiritual guide for the party and for non-player characters (NPCs) in the game. As a result, a lot of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

AD&D 2e, Dungeons & Dragons, Learn the Game

Progress on Advanced Dungeons and Dragons Second Edition

Just a quick update to let you know that I'm still working on Advanced Dungeons and Dragons Second Edition (AD&D 2e) learning project but that part of the reason why I took a break from the blog was that I was beginning to become bored. I'll be back at it shortly but for right now… Continue reading Progress on Advanced Dungeons and Dragons Second Edition

Actual Play, D&D 3.5e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk

Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

D&D 5e, Dragons Never Forget Dungeon, Dungeons & Dragons

What the Hell is Dragons Never Forget?

The hook is the thing that you're supposed to use to sell something. It's the elevator speech that isn't so god damned formulaic that everyone hearing it knows what you're doing and sees right through you. So what's the hook for Dragons Never Forget? Dragons Never Forget was scrawled above a stone tomb whose doors… Continue reading What the Hell is Dragons Never Forget?

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game, Warhammer Fantasy Role-Play

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1