D&D 5e, Forgotten Realms

Goodbye Slut Street, We Hardly Knew Ye

One last point from the article on Canon I discussed yesterday: The number of eyes on a stock beholder has been consistent throughout D&D’s history. No need to meddle with perfection, I say. On the other hand, if you’re familiar with old maps of Waterdeep, you might recall that one of its seedier avenues was… Continue reading Goodbye Slut Street, We Hardly Knew Ye

Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRGCB: The Elements of a Story

I mentioned last week that everyone should read Chapter 2: DM's Guide to the City Campaign because it provides a ton of advice for game masters of all stripes and today I wanted to focus on the six elements of a story that Douglas Niles identified. These elements are: VillainForeshadowingMysteryChallengeTimingReward Let's talk a little bit… Continue reading LRGCB: The Elements of a Story

Dungeons & Dragons, Dyvers

What Drove the Dramatic Increase in Dyvers’ Population?

In the World of Greyhawk boxed set the City of Dyvers has a population of 53,000 when you take in not only the city itself but its surrounding territory. By the time the Living Greyhawk Gazetteer is published the city has grown in population to 128,000 - more than doubling the original number! What drove… Continue reading What Drove the Dramatic Increase in Dyvers’ Population?

Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRCGB: In Defense of Greyhawk They Stand, Sort of

The defense of the City of Greyhawk is a bit of a question mark. So the first defense is the New City Wall[1]. This has been tested by a few bandits and "bands of ruffians"[2] but has never encountered any serious efforts to overcome it. This is coupled by the Old City Wall which serves… Continue reading LRCGB: In Defense of Greyhawk They Stand, Sort of

Dungeons & Dragons, Magic and Technology

Are Magic and Technology Compatible?

Often it seems as though we, the role-playing enthusiast community, tend to think of Science and Magic as two wholly separate things at desperate ends of “what is: and “what could be.” We limit what can happen in our fantasy games by stating that Magic cannot exist where Science thrives; and in so doing, we… Continue reading Are Magic and Technology Compatible?

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions