Dungeons & Dragons, Southern Gothic

Exploring the Southern Gothic

Bare with me for a moment as I'm working through an idea when it comes to storytelling in my games and the sort of themes that I'm wanting to explore. Which brings me to the title of this post: what do we mean when we talk about the Southern Gothic? At its core we're discussing… Continue reading Exploring the Southern Gothic

AD&D 2e, Learn the Game

Combat in ADND 2e, Part 4: Initiative

So I really like the way that D&D 2e asks for us to determine initiative. Each side (the DM and the players) roll a single d10. The lowest result goes first and that side acts before the other. Now this result can be modified by various situational modifiers (for example being "Slowed" will add 2… Continue reading Combat in ADND 2e, Part 4: Initiative

D&D 4e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk, World Building

Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

Recently I started running a game of D&D set in the Forgotten Realms; and as I was describing where the players were in the world it occurred to me at how civilized the Realms (and my beloved Greyhawk for that matter) really are. The world still has wild spaces but there are clearly defined boarders… Continue reading Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

AD&D 2e, Learn the Game

Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)

Image by Moebius, Title Unknown All that we have explored this far in the Learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) project has been a preamble for this chapter as it represents one of the most common occurrences within the game: the combat encounter. Before we get into the meat of this chapter… Continue reading Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)

Building a Campaign, Building a Dungeon, Dungeons & Dragons, Gary Gygax, Gygax 75 Challenge, OD&D, World Building

The Gygax ‘75 Challenge: How to Build the Gygax 75 Dungeon

How do you build a dungeon? For Gary Gygax this represented a fundamental question of Dungeons & Dragons (D&D) in 1975. In the course of play the players might spend their time exploring the world map, or visiting the town where they’ve established a base, but it was in the dungeon where the real adventure… Continue reading The Gygax ‘75 Challenge: How to Build the Gygax 75 Dungeon

Building a Campaign, Dungeons & Dragons, Gary Gygax, Gygax 75 Challenge, OD&D

The Gygax ’75 Challenge: Introduction

Last night I was doing some research for a project I’m working on when I rediscovered an article Gary Gygax wrote for the fanzine EUROPA: HOW TO SET UP YOUR DUNGEONS & DRAGONS CAMPAIGN – AND BE STUCK REFEREEING IT SEVEN DAYS PER WEEK UNTIL THE WEE HOURS OF THE MORNING! The article illustrates a… Continue reading The Gygax ’75 Challenge: Introduction

Art Deco, Baklunish-Suloise Wars, Brutalism, Dungeons & Dragons, Greyhawk, Invoked Devastation, Rain of Colorless Fire, Warhammer Fantasy Role-Play

The Baklunish and Suloise Empires, Reconsidered.

Greyhawk was forever changed over a millennium ago when the Suloise and Baklunish empires blew each other up. The two empires had been at war for dominance of the continent of Oerik (where nearly all published adventures in the world are set) and their struggles had sent refugees North into the center of the continent… Continue reading The Baklunish and Suloise Empires, Reconsidered.

Dungeons & Dragons, Gary Gygax, Greyhawk, Ray Winninger

Make Greyhawk in Your Own Image. Gary Said So.

In the fall of 1979 Gary Gygax gave an interview with White Dwarf magazine before the publication of Greyhawk Boxed set that came out in 1983 in which he described the way the world would be presented: [White Dwarf] . . . We understand that your own game-world of Greyhawk is to be published on… Continue reading Make Greyhawk in Your Own Image. Gary Said So.