Using the traditional alignment system found in Dungeons & Dragons is a difficult chore for those looking to adventure in the world of Eberron. Unlike the world of Greyhawk, where the world is constantly trying to find a balance between good and evil, law and order, the world of Eberron is more often seen in… Continue reading Alignment in Eberron
One of the first things that Eberron really does to distinguish itself from the traditional understanding of race and language in Dungeons & Dragons games is in how it deals with language. In previous versions of the game an Elf almost always knows the elvish language and is able to speak it fluently from the… Continue reading Languages in Eberron
This week I’ve been spending a lot of time with the new Eberron book: Eberron, Rising from the Last War. The more time I spend with it, the more I find myself intrigued by the setting; so I’ve decided to start exploring it a bit more deeply here on the blog. To do this I’ve… Continue reading The Eberron Project
1.) This book is relatively short. From beginning to end we're looking at 326 pages - and around 30 of those pages are monsters and non-player characters that you can use in your games. 2.) The artwork is very, very good. I've only done a casual sweep through the book but so far every illustration… Continue reading A Few Quick Impressions on the New Eberron Book
When Eberron first launched back in the summer of 2004 I was in a purchasing fever for anything coming out of Wizards of the Coast. So I naturally bought it, and then I bought a lot of other books as well, but I never read it. I was too busy at the time catching up… Continue reading Eberron? What’s that?