AD&D 2e, D&D 5e, Learn the Game

Is D&D Just About Combat?

If you play any version of Dungeons & Dragons (D&D) for any period of time and happen to mention your love of it on social media you’re bound to see the criticism that D&D is nothing more than a hack-and-slash slog played by murderous hobos as they go from location to location killing things and… Continue reading Is D&D Just About Combat?

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AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

Priests: Priests are different from their wizard counterparts, not only in how they are balanced as a class, but also in how their magic is themed. This comes from the Priest’s role as a defender and spiritual guide for the party and for non-player characters (NPCs) in the game. As a result, a lot of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

AD&D 2e, Dungeons & Dragons, Learn the Game

Progress on Advanced Dungeons and Dragons Second Edition

Just a quick update to let you know that I'm still working on Advanced Dungeons and Dragons Second Edition (AD&D 2e) learning project but that part of the reason why I took a break from the blog was that I was beginning to become bored. I'll be back at it shortly but for right now… Continue reading Progress on Advanced Dungeons and Dragons Second Edition

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game, Warhammer Fantasy Role-Play

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards