AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

The text states: The exact amount of financial dealings going on in Greyhawk is impossible to calculate, for it passes through many hands, leaving its mark in countless ways. Suffice to say that no place on the Flanaess sees as much value pass through its gates during the course of a year . . ."Niles,… Continue reading Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game

AD&D 2e, Dungeons & Dragons, Greyhawk, Moore_Sargent Greyhawk

The Gritty, Grimy, Self-Serving Greyhawk of the Early 90s

Last night I was reading an older DRAGON magazine that I had picked up recently when I ran across an article, “Part Dragon, All Hero: Half-dragon characters, for the Council of Wyrms setting and beyond,” by Roger E. Moore. The article is fascinating for a number of reasons but what got my attention was the… Continue reading The Gritty, Grimy, Self-Serving Greyhawk of the Early 90s

AD&D 2e, Learn the Game

Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)

Image by Moebius, Title Unknown All that we have explored this far in the Learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) project has been a preamble for this chapter as it represents one of the most common occurrences within the game: the combat encounter. Before we get into the meat of this chapter… Continue reading Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)

2019 Great Blog Roll Call, 2020 Great Blog Roll Call, AD&D 2e, Blog Notes, D&D 5e, Goals, Warlords of the Accordlands

Projects and Progress

We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress

AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)