AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)

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AD&D 2e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

Priests: Priests are different from their wizard counterparts, not only in how they are balanced as a class, but also in how their magic is themed. This comes from the Priest’s role as a defender and spiritual guide for the party and for non-player characters (NPCs) in the game. As a result, a lot of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2

AD&D 2e, Dungeons & Dragons, Learn the Game

Progress on Advanced Dungeons and Dragons Second Edition

Just a quick update to let you know that I'm still working on Advanced Dungeons and Dragons Second Edition (AD&D 2e) learning project but that part of the reason why I took a break from the blog was that I was beginning to become bored. I'll be back at it shortly but for right now… Continue reading Progress on Advanced Dungeons and Dragons Second Edition

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game, Warhammer Fantasy Role-Play

Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

As was the case with Dungeons & Dragons Third Edition (D&D 3e) characters with powerful magical weapons at their disposal were some of the most powerful in Advanced Dungeons & Dragons Second Edition (AD&D 2e). Unlike D&D 3e, however, AD&D 2e made it a point to ascribe such powers as rare in the game. .… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 1

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

One of the first things you’ll notice when beginning to play the Wizard in Advanced Dungeons & Dragons Second Edition (AD&D 2e) is that while you may, eventually, have access to world shaping magics that you’re limited physically because you’ve been too busy studying the arcane arts to get outside and lift some weights. In… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics