AD&D 2e, Carl Sargent, Curious Evolution, Greyhawk

The Curious History of Philidor the Blue Wizard

A wizard casting spells from his magic circle by the light of his cauldron surrounded by creatures. by J. Wood 1763 Carl Sargent introduced a treasure trove of curiosities to the World of Greyhawk during the early 1990s as he helped reshape the setting, but perhaps none was more tantalizing than Philidor the Blue Wizard,… Continue reading The Curious History of Philidor the Blue Wizard

AD&D 2e, Dungeons & Dragons, LJN

Dungeons, and Walmart, and LJN? Part 3, The Shady Dragon Inn

The world of LJN would have been an interesting footnote in the history of Dungeons and Dragons were it not for TSR attempting to make something more from the line. In 1983 TSR published AC 1: The Shady Dragon Inn. Ostensibly the Shady Dragon Inn was nothing more than a collection of non-player characters (NPCs)… Continue reading Dungeons, and Walmart, and LJN? Part 3, The Shady Dragon Inn

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

The text states: The exact amount of financial dealings going on in Greyhawk is impossible to calculate, for it passes through many hands, leaving its mark in countless ways. Suffice to say that no place on the Flanaess sees as much value pass through its gates during the course of a year . . ."Niles,… Continue reading Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game

AD&D 2e, Dungeons & Dragons, Greyhawk, Moore_Sargent Greyhawk

The Gritty, Grimy, Self-Serving Greyhawk of the Early 90s

Last night I was reading an older DRAGON magazine that I had picked up recently when I ran across an article, “Part Dragon, All Hero: Half-dragon characters, for the Council of Wyrms setting and beyond,” by Roger E. Moore. The article is fascinating for a number of reasons but what got my attention was the… Continue reading The Gritty, Grimy, Self-Serving Greyhawk of the Early 90s

AD&D 2e, Learn the Game

Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)

Image by Moebius, Title Unknown All that we have explored this far in the Learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) project has been a preamble for this chapter as it represents one of the most common occurrences within the game: the combat encounter. Before we get into the meat of this chapter… Continue reading Learning AD&D 2e: Chapter 9, Combat, More than Meets the Eye (pgs 118 – 141)