One of the things that I’ve always enjoyed about Dungeons & Dragons (D&D) is the creative outlet it provides me. Unfortunately, for me at least, I’m often a bit scattered in how I build my campaigns. I tend to begin with something I find interesting and then I just build from there – but the… Continue reading The Gygax ’75 Challenge: Conclusion & Links to Other Challengers!
As far as our immediate concerns go for the first few sessions of the game, we’ve accomplished all that is necessary for play; however, there’s some important planning that we should begin sketching out for the future. Our game world needs to have a general plan laid out that will answer a few major questions… Continue reading The Gygax ’75 Challenge: The World Plan
For a Gygax ’75 campaign the world was anchored by two points: the Dungeon, and the Local Town. These two points of interest were to be the major focus of the campaign during the early stages of play, and for Gygax the represented an opportunity to let the game world stretch its legs. He wrote:… Continue reading The Gygax ’75 Challenge: The Local Town and All the Trouble
For the Third Level of the Forgotten Temple I’ve decided to include a prison level. There’s a lot going on here that I don’t want to give away so that’s about as much a description as I’m going to have here. Suffice it to say that I'm really excited for when my players make it… Continue reading The Gygax ’75 Challenge: Dungeon Level 3
With the second level of the Gygax 75 Dungeon I’ve decided to continue with this theme of religious architecture in my dungeon design by emulating the geoglyphs of the Atacama Desert. The Forgotten Temple, Level 2 by Charles Akins This level of the dungeon is significantly larger than the previous one (you’ll need to click… Continue reading The Gygax ’75 Challenge: The Dungeon, Level 2
For the first level of my Gygax 75 Dungeon I’m going to be presenting the players with a relatively small level. This is because the dungeon’s first level is going to be the remnants of an ancient temple dedicated to a long-forgotten god which sits above a larger structure. To help create a structure that… Continue reading The Gygax ’75 Challenge: The Dungeon, Level 1
How do you build a dungeon? For Gary Gygax this represented a fundamental question of Dungeons & Dragons (D&D) in 1975. In the course of play the players might spend their time exploring the world map, or visiting the town where they’ve established a base, but it was in the dungeon where the real adventure… Continue reading The Gygax ‘75 Challenge: How to Build the Gygax 75 Dungeon