D&D 3.5e, Dungeons & Dragons, Goals

There’s Room for Improvement

After 15 years of running Dungeons & Dragons (D&D) there are still aspects of my game that I need to improve. Let's talk about those areas real quick. Dungeons While it seems like an odd part of the game to have ignored I've never actually run a real dungeon. Most of my games have been… Continue reading There’s Room for Improvement

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Shout Out to the Family

This Morning I Saw a Dragon Fly Over the Horizon. It’s a Good Thing We’ve Picked up Some New Adventurers to Kick Its Tail Feathers!

It's been about two weeks and we've picked up a couple new followers to the blog. @shamess joined the blog recently. He doesn't have a link back to a blog of his own so I'm not able to do more than shout him out here, but I really appreciate you following the blog! @siebelinkjohn John… Continue reading This Morning I Saw a Dragon Fly Over the Horizon. It’s a Good Thing We’ve Picked up Some New Adventurers to Kick Its Tail Feathers!

AD&D 2e, D&D 3e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

I'm skipping ahead a few chapters in learning Advanced Dungeons & Dragons Second Edition (AD&D 2e) because I have no interest in discussing Alignment (Chapter 4 pgs 64 - 69) right now and I'm not ready to study an optional rule set (Chapter 5: Proficiencies pgs 70 - 87) until I understand the basics of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Money and Equipment (pgs 88 – 105)

Building a Campaign, D&D 5e, Dungeons & Dragons, Greyhawk

The World Ended, and Then We Got on With Our Lives

In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

Specialist Wizards concentrate their efforts into a single discipline – kind of. See the thing to remember about Specialist Wizards is that they aren’t cut and dried. There are five Specialist Wizards who concentrate on a single school (Abjurer, Diviner, Illusionist, Necromancer, and Transmuter) and three that concentrate on two schools (Conjurer, Enchanter, and Invoker).… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition, Part 2: Specialist Wizards

AD&D 2e, Dungeons & Dragons, Learn the Game, Wizards

Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics

One of the first things you’ll notice when beginning to play the Wizard in Advanced Dungeons & Dragons Second Edition (AD&D 2e) is that while you may, eventually, have access to world shaping magics that you’re limited physically because you’ve been too busy studying the arcane arts to get outside and lift some weights. In… Continue reading Learning to Play a Wizard in Advanced Dungeons and Dragons Second Edition Part 1: The Basics