In the fall of 1979 Gary Gygax gave an interview with White Dwarf magazine before the publication of Greyhawk Boxed set that came out in 1983 in which he described the way the world would be presented: [White Dwarf] . . . We understand that your own game-world of Greyhawk is to be published on… Continue reading Make Greyhawk in Your Own Image. Gary Said So.
Me, Meg, and Courtney had just sat down,” Susan said as she wiped some ash off her cheek. "And then this guy stands up and starts screaming. He grabbed his throat and tentacles shoot out of his mouth!""What did you do," Jon asked, his coffee untouched. "We ran like hell!" Susan said."Where did all the… Continue reading Breaking Up Crowds in RPGs
Occasionally as a Game Master (GM) you're going to need to determine crowd size. Now there are several methods to do this but this is mine and you're welcome to it. The first thing I do is determine how large a crowd I'm going to need at that particular moment. A small coffee shop, for… Continue reading Determining Crowd Size
We were sitting in Ma Yang's Wing Hut people watching as she fussed about us not eating enough and getting too thin. Outside the streets were filled with crowds of shoppers lit by the neon glow of shop signs and the pale lights that spilled out from shop interiors. It was all so normal. And… Continue reading Dealing with Panicked Characters
We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress
In an earlier part of this series, Player Character Classes, I noted that not all classes, or groups, advance in experience at the same rate. What does Advanced Dungeons & Dragons Second Edition (AD&D 2e) mean, though, when it talks about experience? . . . Every time a character goes on an adventure he learns… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 8 Experience (pg 116 – 117)
Priests: Priests are different from their wizard counterparts, not only in how they are balanced as a class, but also in how their magic is themed. This comes from the Priest’s role as a defender and spiritual guide for the party and for non-player characters (NPCs) in the game. As a result, a lot of… Continue reading Learning to Play Advanced Dungeons and Dragons Second Edition: Chapter 7 Magic (pg 107 – 115), Part 2