One of the things that I find so fascinating about the world of Greyhawk is how so many people choose to live on the shores of they Nyr Dyv even though it's got terrible storms, sea monsters, disappearing islands (that just as suddenly reappear), pirates, and all manner of unnamed dangers. Yet people keep on… Continue reading Greyhawk: Where We’re All Against the Giants
Greyhawk: If We Can Keep Rary from Blowing it Up
One of the defining moments in the Greyhawk lore occurs when Rary goes from being a trusted member of the Circle into a traitor. Rary was an interesting choice for this turn as prior to the event his character was described as: . . . quiet, dignified, and a skilled mediator and peacemaker . .… Continue reading Greyhawk: If We Can Keep Rary from Blowing it Up
Dyvers: The Alliance is Everywhere
Dyvers doesn't have a thieves guild like the city of Greyhawk, instead they have a gang known as the Alliance. According to Slavers, the Alliance was formed by several competing crime families so that they could take out their rivals together. This feels more like a mafia thing than a gang, and if that's how… Continue reading Dyvers: The Alliance is Everywhere
Dyvers: Let’s Do Some Wizard Drugs
Dyvers has a seedy underbelly that comes from all those cultists of Elemental Evil who fled after the temple fell and I've always assumed that they brought some pretty crazy drugs with them when they fled. Things like "Wizard's Ear," "Elemental Twist," and "Zug Shrooms."
Dyvers: Come Take It
I tend to play a confrontational style of play when it comes to the city of Dyvers. My goal is to run it with a brash abandon that I imagine someone like Larissa Hunter would go for. The city, and its territories, will only stand if it is aggressively defended. To do this, Dyvers, has… Continue reading Dyvers: Come Take It
Dyvers: A Land of Refugees
Dyvers is a land of refugees. In the build up to the Greyhawk Wars, and through their conclusion, the city of Dyvers brought in more than 50,000 refugees who have continued to live there since. There are two ways that you can play this out in your home games. On the one hand you could… Continue reading Dyvers: A Land of Refugees
Dyvers: Get High, Commit Crimes, and Pray Iuz Doesn’t Come.
Dyvers: We Will Not Fall
One of the things about Dyvers that you find repeated, especially if you read Slavers, is that the city is ready to be evacuated at a moment's notice. The people are almost treated as though they are a cowardly lot. And who can blame them? To the north they have Iuz making trouble, to the… Continue reading Dyvers: We Will Not Fall
Dyvers: We Make Money
Dyvers: Maybe You Should Start a World War?
One of my favorite things about Dyvers is how quickly they tend to move in opposition to the city of Greyhawk. It's not quite so contrarian that they would hold their breaths if Greyhawk told them oxygen were necessary, but they're pretty quick to step up and challenge Greyhawk on their bullshit. With their alliances… Continue reading Dyvers: Maybe You Should Start a World War?
Dyvers: Greyhawk is About to Find Out
The relationship between Greyhawk and Dyvers isn't as simple as I tend to make it out, but is rather a complicated one based on trade, territorial disputes, and a general sense of who really is the best out of the two nations. That said, there is a definite streak of defiance and obstinate resistance on… Continue reading Dyvers: Greyhawk is About to Find Out
Dyvers and Greyhawk: Simplified
GREYHAWK AND THE LEGION OF BLACK DEATH
Damn Iuz and his anti-paladin shock troopers.