AD&D 1e, D&D 3.5e, D&D 3e, Dungeons & Dragons, Great Kingdom, Greyhawk, Sir Kargoth

The Curious Evolution of Sir Kargoth, Greyhawk’s First Death Knight

Recently I was reading a Greyhawk forum when I discovered an article by Mike Bridges, Knighthoods of Greyhawk, that introduced me to a character I had never encountered before: Sir Kargoth, Greyhawk’s first Death Knight. My interest being piqued I began researching this fascinating character. In the fall of 1983 an article appeared in DRAGON… Continue reading The Curious Evolution of Sir Kargoth, Greyhawk’s First Death Knight

D&D 3.5e, D&D 5e, Skill Checks

An Alternative Method for Skill Checks in DnD 5e

When I first started playing Dungeons & Dragons it was with the 3.5 Revision (D&D 3.5). The game is wonderfully simple in some aspects and woefully complicated in others. One of those overly complicated aspects of the game comes from the skill system used (and which has lingered on ever since in various forms). Let's… Continue reading An Alternative Method for Skill Checks in DnD 5e

Actual Play, D&D 3.5e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk

Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

AD&D 2e, D&D 3.5e, D&D 5e, Dungeons & Dragons, Learn the Game

The Impact of ADnD 2e Classes on DnD 5e

One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e

AD&D 2e, D&D 3.5e, Dungeons & Dragons, Learn the Game

Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

Level restrictions and class limitations were always concepts that eluded me when I played Dungeons & Dragons Third Edition (D&D 3e) and that I imagine tend to be even more alien for players who have begun with Dungeons & Dragons Fifth Edition (D&D 5e). For us the demi-human races have always been unfettered. So when… Continue reading Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition

Ability Scores, AD&D 2e, D&D 3.5e, D&D 3e, Dungeons & Dragons, Learn the Game

Why did D&D 3e Ditch Exceptional Strength?

One of the things that I've been interested in since I began learning Advanced Dungeons and Dragons Second Edition (AD&D 2e) was the idea of exceptional strength that AD&D used throughout both first and second edition. It often seemed like the sort of thing that really made sense to me as it allowed for a… Continue reading Why did D&D 3e Ditch Exceptional Strength?

AD&D 2e, D&D 3.5e, D&D 3e, Dungeons & Dragons, Learn the Game

Learning to Play Advanced Dungeons & Dragons 2nd Edition

When I first started playing Dungeons and Dragons (D&D) I began, like many other new players in the early 2000s, with Dungeons and Dragons Third Edition (D&D 3e). At the time I started playing there were more than a dozen groups playing role-playing games at our local gaming store. All of them played D&D 3e,… Continue reading Learning to Play Advanced Dungeons & Dragons 2nd Edition

D&D 3.5e, D&D 5e, Dungeons & Dragons

The Best Villains Money can Buy

I own seventeen monster manuals, tombs, and guides across a variety of systems and editions that now clutter up my gaming shelf - the vast majority of which haven't been opened in years. The monsters that fill these volumes range from the common flesh and blood variety, so gauche, to clockwork creations that move about… Continue reading The Best Villains Money can Buy