Recently I was reading a Greyhawk forum when I discovered an article by Mike Bridges, Knighthoods of Greyhawk, that introduced me to a character I had never encountered before: Sir Kargoth, Greyhawk’s first Death Knight. My interest being piqued I began researching this fascinating character. In the fall of 1983 an article appeared in DRAGON… Continue reading The Curious Evolution of Sir Kargoth, Greyhawk’s First Death Knight
Category: D&D 3.5e
Posts concerned with Dungeons and Dragons 3.5. This is the version of the game that I have the most direct experience playing.
An Alternative Method for Skill Checks in DnD 5e
When I first started playing Dungeons & Dragons it was with the 3.5 Revision (D&D 3.5). The game is wonderfully simple in some aspects and woefully complicated in others. One of those overly complicated aspects of the game comes from the skill system used (and which has lingered on ever since in various forms). Let's… Continue reading An Alternative Method for Skill Checks in DnD 5e
Out with the Old, In with the New
One of the things that I love about learning new games are the questions that I find myself asking as a result. For example: one of the major questions I keep asking is why did Dungeons & Dragons change so much from Advanced Dungeons & Dragons Second Edition (AD&D 2e) to Dungeons & Dragons Third… Continue reading Out with the Old, In with the New
Greyhawk is Home, but Traveling Elsewhere can be Fun Too.
Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.
There’s Room for Improvement
After 15 years of running Dungeons & Dragons (D&D) there are still aspects of my game that I need to improve. Let's talk about those areas real quick. Dungeons While it seems like an odd part of the game to have ignored I've never actually run a real dungeon. Most of my games have been… Continue reading There’s Room for Improvement
The Impact of ADnD 2e Classes on DnD 5e
One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e
Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition
Level restrictions and class limitations were always concepts that eluded me when I played Dungeons & Dragons Third Edition (D&D 3e) and that I imagine tend to be even more alien for players who have begun with Dungeons & Dragons Fifth Edition (D&D 5e). For us the demi-human races have always been unfettered. So when… Continue reading Class Restrictions and Level Limits in Advanced Dungeons and Dragons Second Edition
Why did D&D 3e Ditch Exceptional Strength?
One of the things that I've been interested in since I began learning Advanced Dungeons and Dragons Second Edition (AD&D 2e) was the idea of exceptional strength that AD&D used throughout both first and second edition. It often seemed like the sort of thing that really made sense to me as it allowed for a… Continue reading Why did D&D 3e Ditch Exceptional Strength?
Learning to Play Advanced Dungeons & Dragons 2nd Edition
When I first started playing Dungeons and Dragons (D&D) I began, like many other new players in the early 2000s, with Dungeons and Dragons Third Edition (D&D 3e). At the time I started playing there were more than a dozen groups playing role-playing games at our local gaming store. All of them played D&D 3e,… Continue reading Learning to Play Advanced Dungeons & Dragons 2nd Edition
The Best Villains Money can Buy
I own seventeen monster manuals, tombs, and guides across a variety of systems and editions that now clutter up my gaming shelf - the vast majority of which haven't been opened in years. The monsters that fill these volumes range from the common flesh and blood variety, so gauche, to clockwork creations that move about… Continue reading The Best Villains Money can Buy