Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRCGB: Greyhawk and Higher Learning

The City of Greyhawk Boxed set often provides its readers with tantalizing bits of information that are thrown out without any additional connections beyond what it assumes are the most obvious to its readers. Here the book focus on three schools: the University of Magic Arts, Grey College, and the School of Clerkship. These schools… Continue reading LRCGB: Greyhawk and Higher Learning

Dungeons & Dragons

Death is Meaningless, and that’s okay

One of the things that I've seen several times recently is the idea that before a player's character dies in a game that there should be some meaningful reason behind their deaths. We, the DMs, shouldn't allow the dice to arbitrarily kill a character because of a few bad die rolls. I'm baffled by the… Continue reading Death is Meaningless, and that’s okay

Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

LRCGB: In Defense of Greyhawk They Stand, Sort of

The defense of the City of Greyhawk is a bit of a question mark. So the first defense is the New City Wall[1]. This has been tested by a few bandits and "bands of ruffians"[2] but has never encountered any serious efforts to overcome it. This is coupled by the Old City Wall which serves… Continue reading LRCGB: In Defense of Greyhawk They Stand, Sort of

Gary Gygax

World Building with Gary Gygax in his Later Years

Yesterday I was directed to this video from Gary Con XI. The video featured a fascinating discussion from three of Gary Gygax's creative partners: Stephen Chenault, Jeffrey Talanian, and Chris Clark. There is a lot of good stuff in the video but the following interaction got my attention: https://youtu.be/rj0l95HMis0?t=236 The part I want to pick… Continue reading World Building with Gary Gygax in his Later Years

Dungeons & Dragons, Magic and Technology

Are Magic and Technology Compatible?

Often it seems as though we, the role-playing enthusiast community, tend to think of Science and Magic as two wholly separate things at desperate ends of “what is: and “what could be.” We limit what can happen in our fantasy games by stating that Magic cannot exist where Science thrives; and in so doing, we… Continue reading Are Magic and Technology Compatible?

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Money and Power, Part 2: Guilds and Unions

One of the things that I think many of us struggle with is whether to use "guilds" or "unions" in our games. So as we're dealing with the financial juggernaut that is the City of Greyhawk we need to take a minute to talk about the difference between the two and to explain when one… Continue reading Money and Power, Part 2: Guilds and Unions

AD&D 2e, Dungeons & Dragons, Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

The text states: The exact amount of financial dealings going on in Greyhawk is impossible to calculate, for it passes through many hands, leaving its mark in countless ways. Suffice to say that no place on the Flanaess sees as much value pass through its gates during the course of a year . . ."Niles,… Continue reading Let’s Read the City of Greyhawk Boxed Set: When You Talk About Money, You’re Talking About Power

AD&D 2e, DM Advice, Dungeons & Dragons

Dungeons and Dragons isn’t a Combat Game

From the AD&D 2e Dungeon Master's Guide: Since this isn't a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down… Continue reading Dungeons and Dragons isn’t a Combat Game

Greyhawk, Greyhawk Wars Research

It’s All About the Trade, Part 2: Factories

I was thinking a bit more about factories in the City of Greyhawk last night and it occurred to me that some people might not understand the significance of having factories in the city as they've never worked in a factory, and might not know anyone who has, so they may not understand the sort… Continue reading It’s All About the Trade, Part 2: Factories

Greyhawk, Greyhawk Wars, Greyhawk Wars Research

Let’s Read the City of Greyhawk Boxed Set: It’s All About the Trade

Greyhawk began it existence like many towns located along a river, as a trading town. For the City of Greyhawk their proximity to the great lake, the Nyr Dyv, made them a prime location for goods traveling from what would become the independent nations of Furyondy, Urnst, and Nyrond back to the heart of the… Continue reading Let’s Read the City of Greyhawk Boxed Set: It’s All About the Trade