Occasionally as a Game Master (GM) you're going to need to determine crowd size. Now there are several methods to do this but this is mine and you're welcome to it. The first thing I do is determine how large a crowd I'm going to need at that particular moment. A small coffee shop, for… Continue reading Determining Crowd Size
We were sitting in Ma Yang's Wing Hut people watching as she fussed about us not eating enough and getting too thin. Outside the streets were filled with crowds of shoppers lit by the neon glow of shop signs and the pale lights that spilled out from shop interiors. It was all so normal. And… Continue reading Dealing with Panicked Characters
We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress
Fucking excited about this one kids. So first off the World of Greyhawk is my fucking jam, and while I said that I was considering doing another world not even two posts ago Ghosts of Saltmarsh is siting on my desk and I'm stoked. #Greyhawk
Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.
The hook is the thing that you're supposed to use to sell something. It's the elevator speech that isn't so god damned formulaic that everyone hearing it knows what you're doing and sees right through you. So what's the hook for Dragons Never Forget? Dragons Never Forget was scrawled above a stone tomb whose doors… Continue reading What the Hell is Dragons Never Forget?
In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives