D&D 5e, Dungeons & Dragons, Unearthed Arcana

Changes in the Design Philosophy of Modern Dungeons and Dragons

In the most recent Unearthed Arcana, Gothic Lineages, Wizards of the Coast made the following clarification to their design process going forward: I'm actually a big fan of this change in design philosophy. By removing cultural characteristics from individual races actually makes it easier to ground the players' characters into the game world as their… Continue reading Changes in the Design Philosophy of Modern Dungeons and Dragons

Ability Scores, D&D 5e, Dungeons & Dragons

Alternative Ability Score Rolling Methods, Part 1

Lately I've found myself thinking about different methods for rolling your basic Dungeons and Dragons (D&D) style ability scores; and because this has been kicking around in my head for a while I'm going to call this part 1 - even if a part 2 never actually develops. d100 Point Buy All abilities begin with… Continue reading Alternative Ability Score Rolling Methods, Part 1

D&D 3.5e, D&D 5e, Skill Checks

An Alternative Method for Skill Checks in DnD 5e

When I first started playing Dungeons & Dragons it was with the 3.5 Revision (D&D 3.5). The game is wonderfully simple in some aspects and woefully complicated in others. One of those overly complicated aspects of the game comes from the skill system used (and which has lingered on ever since in various forms). Let's… Continue reading An Alternative Method for Skill Checks in DnD 5e

D&D 4e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk, World Building

Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

Recently I started running a game of D&D set in the Forgotten Realms; and as I was describing where the players were in the world it occurred to me at how civilized the Realms (and my beloved Greyhawk for that matter) really are. The world still has wild spaces but there are clearly defined boarders… Continue reading Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

2019 Great Blog Roll Call, 2020 Great Blog Roll Call, AD&D 2e, Blog Notes, D&D 5e, Goals, Warlords of the Accordlands

Projects and Progress

We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress

Actual Play, D&D 3.5e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk

Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

D&D 5e, Dragons Never Forget Dungeon, Dungeons & Dragons

What the Hell is Dragons Never Forget?

The hook is the thing that you're supposed to use to sell something. It's the elevator speech that isn't so god damned formulaic that everyone hearing it knows what you're doing and sees right through you. So what's the hook for Dragons Never Forget? Dragons Never Forget was scrawled above a stone tomb whose doors… Continue reading What the Hell is Dragons Never Forget?

Building a Campaign, D&D 5e, Dungeons & Dragons, Greyhawk

The World Ended, and Then We Got on With Our Lives

In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives

AD&D 2e, D&D 3.5e, D&D 5e, Dungeons & Dragons, Learn the Game

The Impact of ADnD 2e Classes on DnD 5e

One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e