D&D 5e

A Desert of Glass

Recently I ran across an article, An ancient exploding comet may explain why glass litters part of Chile, by Freda Kreier and it kind of captured my imagination. The article is a fascinating look at this twisted glass that covers about a 75 kilometer long corridor within the Atacama Desert in Chile. I find myself… Continue reading A Desert of Glass

D&D 5e, Forgotten Realms

Goodbye Slut Street, We Hardly Knew Ye

One last point from the article on Canon I discussed yesterday: The number of eyes on a stock beholder has been consistent throughout D&D’s history. No need to meddle with perfection, I say. On the other hand, if you’re familiar with old maps of Waterdeep, you might recall that one of its seedier avenues was… Continue reading Goodbye Slut Street, We Hardly Knew Ye

D&D 5e, Dungeons & Dragons, Unearthed Arcana

Changes in the Design Philosophy of Modern Dungeons and Dragons

In the most recent Unearthed Arcana, Gothic Lineages, Wizards of the Coast made the following clarification to their design process going forward: I'm actually a big fan of this change in design philosophy. By removing cultural characteristics from individual races actually makes it easier to ground the players' characters into the game world as their… Continue reading Changes in the Design Philosophy of Modern Dungeons and Dragons

Ability Scores, D&D 5e, Dungeons & Dragons

Alternative Ability Score Rolling Methods, Part 1

Lately I've found myself thinking about different methods for rolling your basic Dungeons and Dragons (D&D) style ability scores; and because this has been kicking around in my head for a while I'm going to call this part 1 - even if a part 2 never actually develops. d100 Point Buy All abilities begin with… Continue reading Alternative Ability Score Rolling Methods, Part 1

D&D 3.5e, D&D 5e, Skill Checks

An Alternative Method for Skill Checks in DnD 5e

When I first started playing Dungeons & Dragons it was with the 3.5 Revision (D&D 3.5). The game is wonderfully simple in some aspects and woefully complicated in others. One of those overly complicated aspects of the game comes from the skill system used (and which has lingered on ever since in various forms). Let's… Continue reading An Alternative Method for Skill Checks in DnD 5e

D&D 4e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk, World Building

Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

Recently I started running a game of D&D set in the Forgotten Realms; and as I was describing where the players were in the world it occurred to me at how civilized the Realms (and my beloved Greyhawk for that matter) really are. The world still has wild spaces but there are clearly defined boarders… Continue reading Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored

2019 Great Blog Roll Call, 2020 Great Blog Roll Call, AD&D 2e, Blog Notes, D&D 5e, Goals, Warlords of the Accordlands

Projects and Progress

We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress

Actual Play, D&D 3.5e, D&D 5e, Dungeons & Dragons, Forgotten Realms, Greyhawk

Greyhawk is Home, but Traveling Elsewhere can be Fun Too.

Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.