One of the things that I often struggle with when I'm in the middle of a game is coming up with a community name for the various towns, districts, and cities that my players encounter. To help alleviate that issue I created this d100 City Names table that you're welcome to download from the link… Continue reading d100 City Names
When I first started playing Dungeons & Dragons it was with the 3.5 Revision (D&D 3.5). The game is wonderfully simple in some aspects and woefully complicated in others. One of those overly complicated aspects of the game comes from the skill system used (and which has lingered on ever since in various forms). Let's… Continue reading An Alternative Method for Skill Checks in DnD 5e
Pitch In a time of escalating tensions throughout the world one group of men and women stand between the law and chaos; they are the Greyhawk Police Department (GDP) and these are their stories. Each episode would follow a group of detectives for the GDP as they attempt to solve the crimes that haunt the… Continue reading Greyhawk & Order
Recently I started running a game of D&D set in the Forgotten Realms; and as I was describing where the players were in the world it occurred to me at how civilized the Realms (and my beloved Greyhawk for that matter) really are. The world still has wild spaces but there are clearly defined boarders… Continue reading Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored
If you play any version of Dungeons & Dragons (D&D) for any period of time and happen to mention your love of it on social media you’re bound to see the criticism that D&D is nothing more than a hack-and-slash slog played by murderous hobos as they go from location to location killing things and… Continue reading Is D&D Just About Combat?
Occasionally as a Game Master (GM) you're going to need to determine crowd size. Now there are several methods to do this but this is mine and you're welcome to it. The first thing I do is determine how large a crowd I'm going to need at that particular moment. A small coffee shop, for… Continue reading Determining Crowd Size
We were sitting in Ma Yang's Wing Hut people watching as she fussed about us not eating enough and getting too thin. Outside the streets were filled with crowds of shoppers lit by the neon glow of shop signs and the pale lights that spilled out from shop interiors. It was all so normal. And… Continue reading Dealing with Panicked Characters
We’re officially at the tail end of July and I’m still going with this blog! I’m not as prolific as I was hoping to be when I launched it in December of 2018 but we’re moving in the right direction. So what I’d like to do today is talk a bit about where I’m planning… Continue reading Projects and Progress
Fucking excited about this one kids. So first off the World of Greyhawk is my fucking jam, and while I said that I was considering doing another world not even two posts ago Ghosts of Saltmarsh is siting on my desk and I'm stoked. #Greyhawk
Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.
The hook is the thing that you're supposed to use to sell something. It's the elevator speech that isn't so god damned formulaic that everyone hearing it knows what you're doing and sees right through you. So what's the hook for Dragons Never Forget? Dragons Never Forget was scrawled above a stone tomb whose doors… Continue reading What the Hell is Dragons Never Forget?
In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives
One of the big changes that Advanced Dungeons and Dragons Second Edition (AD&D 2e) made was changing the way that we thought about classes. Advanced Dungeons and Dragons First Edition (AD&D 1e) had classes and sub-classes, but these were streamlined choices. For example, you could play a Cleric or a specialized version of the cleric… Continue reading The Impact of ADnD 2e Classes on DnD 5e
I own seventeen monster manuals, tombs, and guides across a variety of systems and editions that now clutter up my gaming shelf - the vast majority of which haven't been opened in years. The monsters that fill these volumes range from the common flesh and blood variety, so gauche, to clockwork creations that move about… Continue reading The Best Villains Money can Buy