Greyhawk was forever changed over a millennium ago when the Suloise and Baklunish empires blew each other up. The two empires had been at war for dominance of the continent of Oerik (where nearly all published adventures in the world are set) and their struggles had sent refugees North into the center of the continent… Continue reading The Baklunish and Suloise Empires, Reconsidered.
In the fall of 1979 Gary Gygax gave an interview with White Dwarf magazine before the publication of Greyhawk Boxed set that came out in 1983 in which he described the way the world would be presented: [White Dwarf] . . . We understand that your own game-world of Greyhawk is to be published on… Continue reading Make Greyhawk in Your Own Image. Gary Said So.
Fucking excited about this one kids. So first off the World of Greyhawk is my fucking jam, and while I said that I was considering doing another world not even two posts ago Ghosts of Saltmarsh is siting on my desk and I'm stoked. #Greyhawk
Since I first started running Dungeons and Dragons (D&D) fifteen years ago I have largely run my games within the world of Greyhawk. It was the sort of setting that allowed me to push the boundaries without having to run against the narrative constraints that are found with the current official setting of D&D: the… Continue reading Greyhawk is Home, but Traveling Elsewhere can be Fun Too.
In most role-playing games there are a few core assumptions about the worlds that your groups will be exploring and in Dungeons & Dragons Fifth Edition (D&D 5e) there are five core assumptions: (1) gods oversee the world; (2) much of the world is untamed; (3) the world is ancient; (4) conflict shapes the world’s… Continue reading The World Ended, and Then We Got on With Our Lives