Recently I started running a game of D&D set in the Forgotten Realms; and as I was describing where the players were in the world it occurred to me at how civilized the Realms (and my beloved Greyhawk for that matter) really are. The world still has wild spaces but there are clearly defined boarders… Continue reading Let’s Go Exploring – If We Can Ever Find Somewhere Unexplored
Learning a new setting, especially one as old as the World of Greyhawk, can be a daunting task even when there’s only a single setting book to read; but when you’re looking at over fifty years of published material and different eras for the setting it can become paralyzing. Where do you start? What counts… Continue reading Where to Start with the World of Greyhawk?
With the end of January we come to the end of my Greyhawk Poster month! In late 2019 I decided that I wanted to start of 2020 with a show of appreciation for all the weird, strange things about the world of Greyhawk that made me fall in love with the setting. So I decided… Continue reading Welcome to Greyhawk, Where You’re Always Welcome to Play
One of the things that I have always loved about the world of Greyhawk is it's gods. The earlier versions of them tend to have a clear purpose in the world, defined just enough to give you an idea of where their goals lie, while still being nebulous enough that you can invent their personalities… Continue reading Greyhawk, In Boccob Can We Trust Because Our Magic Never Fails Us
Rangers are a hell of a fun class to play, though they're often maligned for being a bunch of hippies. Rangers don't mind too much. They've found that summoned Ghost Bears help take care of such things by eating the faces of their detractors.