House Rules, Learn the Game

Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’

At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’

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AD&D 2e, Dungeons & Dragons, House Rules, Learn the Game

Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

Free Resources, Mutation Charts

A Quick and Dirty Mutations Chart

Last night I was reading An Anthropomorphic Character-Generator for D&D and Variants (a 2d10 idea) from the Disoriented Ranger's blog and it got me to thinking about one of my favorite aspects of Warhammer Fantasy Role-play: chaos mutations. I've always been dissatisfied with the Dark Lore Side Effects table from pg 159 of the RPG… Continue reading A Quick and Dirty Mutations Chart