A few weeks ago, I ended up finding myself in a conversation with a rather eccentric individual that has bothered me since and I wanted to take a moment to work through my thoughts on this matter here. We were talking about modifying our games. The fellow I was talking with was very measured in… Continue reading You’re the Worst – EVER!
Me, Meg, and Courtney had just sat down,” Susan said as she wiped some ash off her cheek. "And then this guy stands up and starts screaming. He grabbed his throat and tentacles shoot out of his mouth!""What did you do," Jon asked, his coffee untouched. "We ran like hell!" Susan said."Where did all the… Continue reading Breaking Up Crowds in RPGs
Occasionally as a Game Master (GM) you're going to need to determine crowd size. Now there are several methods to do this but this is mine and you're welcome to it. The first thing I do is determine how large a crowd I'm going to need at that particular moment. A small coffee shop, for… Continue reading Determining Crowd Size
We were sitting in Ma Yang's Wing Hut people watching as she fussed about us not eating enough and getting too thin. Outside the streets were filled with crowds of shoppers lit by the neon glow of shop signs and the pale lights that spilled out from shop interiors. It was all so normal. And… Continue reading Dealing with Panicked Characters
At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’
From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble
Like most new Dungeon Masters when I first started running Dungeons and Dragons I followed the example of play laid out in the Dungeon Masters’ Guidebook. This meant that I would control all of the non-player characters, monsters, and the overall direction of the campaign. This style of play was exactly what I needed when… Continue reading A Variant Combat Mechanic