DM Advice, Dungeons & Dragons, Maps

We’ve Lost Our Way When it Comes to Maps

Have you picked up a mainstream RPG book lately? Did you look at the map inside? It's utterly depressing. Map by Mike Schley from Curse of Strahd[1] All of the maps that we use now look the same. Our iconography is the same. Our roads meander meaninglessly along, in windy paths that go nowhere to… Continue reading We’ve Lost Our Way When it Comes to Maps

Crowd Control Rules, Crowd Size Rules, Dungeons & Dragons, House Rules

Breaking Up Crowds in RPGs

Me, Meg, and Courtney had just sat down,”  Susan said as she wiped some ash off her cheek. "And then this guy stands up and starts screaming. He grabbed his throat and tentacles shoot out of his mouth!""What did you do," Jon asked, his coffee untouched. "We ran like hell!" Susan said."Where did all the… Continue reading Breaking Up Crowds in RPGs

House Rules, Learn the Game

Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’

At the beginning of Chapter 2: Player Character Races the Player's Handbook has a curious passage . . . After creating your character's ability scores, you must select a player character race. This is not a race in the true sense of the word: caucasian, black, asian, etc. It is actually a fantasy species for… Continue reading Why did Advanced Dungeons and Dragons Continue to Use the Term ‘Race?’

AD&D 2e, Dungeons & Dragons, House Rules, Learn the Game

Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble

From the Player's Handbook: When a character tries to force a door open, roll a 1d20. If the result is equal to or less than the listed number, the door opens. A character can keep trying to open a door until it finally opens, but each attempt takes time (exactly how much is up to… Continue reading Opening Doors in Advanced Dungeons and Dragons Second Edition was a Gamble